second life adventures
It was strange seeing how empty these places were. I saw very few people, and even fewer interacting with one another. The interactions I had were limited to saying hello. I was really surprised by how awkward I felt – no one could tell it was me, and yet I felt hugely embarassed when I accidentally walked straight into someone. Designing the avatar was also a weird process, especially (I thought) the sliders for body weight. I really feel like in a lot of these kinds of games you have to choose between skinny and unattractive, like in the Sims where you’re either skinny or you have skinny legs and a BIG belly. This was a little better, but I think it’s an interesting representation of how we understand our bodies. The tools require you to represent a body in a particular way, and I wonder if that in turn can effect how you understand bodies.